Marker
Jinteki - ICE - Code Gate
Double Time
- Strength: 3
- Influence: 1
[Subroutine] The next piece of ice the Runner encounters gains "[Subroutine] End the run." after all its other subroutines for the remainder of this run.
"It doesn't do anything in and of itself. It just marks you as an intruder and makes the next ice do all the work." -Kate "Mac" McCaffrey
Illustrator: Ed Mattinian
Marker is also played in 0.25% of the Jinteki deck with an average quantity of 2 per Jinteki deck.